As Bungie closes the book on Destiny, we weigh the legacy of the best, worst, and most brilliantly boring FPS of its era

Everyone who has played Destiny will tell you a story about it. They’ll probably have a few, actually, but ask them to pick their most memorable and it will likely be the tale of how they got their first Gjallarhorn, the all-conquering rocket launcher that made mincemeat of just about everything during Destiny’s first year. We doubt many can beat the story of the member of our raid team who got theirs by stopping on the approach to a loot chest deep in the Vault Of Glass, and firing their entire supply of rockets at it. Stepping up to open it, out popped Gjallarhorn. For weeks afterwards, the other five raiders would unleash rocket after rocket at the luckily impervious chest in the hope of seeing it spit out Destiny’s most prized reward.

Such were the lengths we went to, in those early days, to tip the odds in our favour. Destiny launched in September 2014, and within days it had become starkly apparent that this was not the game we had dreamed of, or the one Bungie had promised it would be. Its story, if you could call it that, was over in a flash. Our character hit the level cap of 20 within days, and it seemed there was nothing left to do. A pop-up window that appeared after we hit level 20 hinted at a new purpose – the pursuit of Light, the true measure of a Destiny Guardian’s power – but the only way to raise it was to play, again and again, levels and missions that we felt we had already picked clean.

(Image credit: Bungie)

In the absence of anything new to do, Bungie gave us punishing difficulty and a miserly random loot system. The weekly Nightfall Strike, for instance – a ramped-up version of an existing mission with tougher enemies and a selection of cruel gameplay modifiers – offered up one of the best loot tables in the game, with a reasonable chance of dropping legendary and exotic gear upon completion. Yet enemies would frequently appear at a level or two higher than you could ever reach, and if all three team members died, they’d be kicked to orbit, and would have to start over from scratch.

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